Wanna know how does the game looks like I HAVE MADE A VIDEO ON IT
A downloadable game for Windows
Far far away, lies a land high above the Clouds.
Take Aethel and her friend Luna on an adventure across the beautiful Cordillera. To save an ancient people on the brink of extinction from an Old Evil.
- 12 Levels
- Autosave system
- Full Original Soundtrack
- Double Jumping
- A lot of jumping
Full Soundtrack with 15 original tracks and an extra album with over 11 Unused and demo tracks is also available at : http://toothandclaw.itch.io/cordillera-ost
Click download now to get access to the following files:
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Thanks for taking the time to make this. Appreciate it :D
Version 1.4 is up. Fixes that nasty overworld bug.
Hello! I tested your game, and when comes the first time I'm on the map, anything happens regardless the key I press, it's a little frustrating I can't continue ^^" did you have encoutered this problem before?
I was seduced by the first level, I love the ambiance, it kind of reminds me a mix between Zelda and Journey, also the physics was very enjoyable :)
Hey there! Thanks for checking the game out. Hmm, I had a problem with this in an earlier version of the game but it has since been fixed. Any chance you could send a screenshot of the map view?
Ah I see. I'm gonna have to put out an update on the game, cos it's a nasty bug that keeps popping up. Thanks so much for letting me know.
I'll let you know when the update is out so you can continue your playthrough :)
You're welcome, I know that feeling when bugs appear on other computer ^^"
Thank you in advance for fixing it, I'll be glad to continue your game :3
Ah, and two other things I noticed, I didn't know if it was a bug, but when you make your first jump and you go down, after the "zenith" of the jump, the second jump is a little one. Is it intentional? And the second thing, at the very beginning,if you go to the left and jump into the gap, you make an infinite fall and you have to restart the game. (sorry for coming with all of this :o )
The jumping mechanics are a little weird but yeah that's intended. It's mainly about managing momentum as jumping after a huge jump can lead to a "little" jump as you mentioned. I may take another look at them and perhaps revamp them. That second part you mentioned is unintended and I'll have to take a look at that too. Thanks for your help :)